203 Девблог
Список всех команд и айди предметов 203 девблога
Команды 203 девблога
bear.population Population active on the server, per square km (2)
bigwheelgame.spinfrequencyseconds (45)
boar.population Population active on the server, per square km (5)
chicken.population Population active on the server, per square km (3)
clothlod.clothloddist distance cloth will simulate until (20)
ai.animal_ignore_food If animal_ignore_food is true, animals will not sense food sources or interact with them (server optimization). (default: true) (True)
ai.frametime (5)
ai.ignoreplayers (False)
ai.move (True)
ai.nav_bandit_hurt_hostility_time How long a player is marked as hostile to bandits when the player hurts another player. (default: 30) (30)
ai.nav_bandit_shot_hostility_time How long a player is marked as hostile to bandits when the player shoots his weapon. (default: 10) (10)
ai.nav_carve_height The height of the carve volume. (default: 2) (2)
ai.nav_carve_min_base_size The minimum size we allow a carving volume to be. (default: 2) (2)
ai.nav_carve_min_building_blocks_to_apply_optimization The minimum number of building blocks a building needs to consist of for this optimization to be applied. (default: 25) (25)
ai.nav_carve_size_multiplier The size multiplier applied to the size of the carve volume. The smaller the value, the tighter the skirt around foundation edges, but too small and animals can attack through walls. (default: 4) (4)
ai.nav_carve_use_building_optimization If nav_carve_use_building_optimization is true, we attempt to reduce the amount of navmesh carves for a building. (default: false) (False)
ai.npc_alertness_drain_rate npc_alertness_drain_rate define the rate at which we drain the alertness level of an NPC when there are no enemies in sight. (Default: 0.01) (0.01)
ai.npc_alertness_zero_detection_mod npc_alertness_zero_detection_mod define the threshold of visibility required to detect an enemy when alertness is zero. (Default: 0.5) (0.5)
ai.npc_cover_compromised_cooldown npc_cover_compromised_cooldown defines how long a cover point is marked as compromised before it's cleared again for selection. (default: 10) (10)
ai.npc_cover_info_tick_rate_multiplier The rate at which we gather information about available cover points. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 (Default: 20) (20)
ai.npc_cover_path_vs_straight_dist_max_diff npc_cover_path_vs_straight_dist_max_diff defines what the maximum difference between straight-line distance and path distance can be when evaluating cover points. (default: 2) (2)
ai.npc_cover_use_path_distance If npc_cover_use_path_distance is set to true then npcs will look at the distance between the cover point and their target using the path between the two, rather than the straight-line distance. (True)
ai.npc_door_trigger_size npc_door_trigger_size defines the size of the trigger box on doors that opens the door as npcs walk close to it (default: 1.5) (1.5)
ai.npc_enable If npc_enable is set to false then npcs won't spawn. (default: true) (True)
ai.npc_families_no_hurt If npc_families_no_hurt is true, npcs of the same family won't be able to hurt each other. (default: true) (True)
ai.npc_gun_noise_silencer_modifier The modifier by which a silencer reduce the noise that a gun makes when shot. (Default: 0.15) (0.15)
ai.npc_ignore_chairs If npc_ignore_chairs is true, npcs won't care about seeking out and sitting in chairs. (default: true) (True)
ai.npc_junkpile_a_spawn_chance npc_junkpile_a_spawn_chance define the chance for scientists to spawn at junkpile a. (Default: 0.2) (0.1)
ai.npc_junkpile_g_spawn_chance npc_junkpile_g_spawn_chance define the chance for scientists to spawn at junkpile g. (Default: 0.2) (0.1)
ai.npc_max_junkpile_count npc_max_junkpile_count define how many npcs can spawn into the world at junkpiles at the same time (does not include monuments) (Default: 30) (30)
ai.npc_max_population_military_tunnels npc_max_population_military_tunnels defines the size of the npc population at military tunnels. (default: 3) (3)
ai.npc_patrol_point_cooldown npc_patrol_point_cooldown defines the cooldown time on a patrol point until it's available again (default: 5) (5)
ai.npc_reasoning_system_tick_rate_multiplier The rate at which we tick the reasoning system. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 (Default: 1) (1)
ai.npc_respawn_delay_max_military_tunnels npc_respawn_delay_max_military_tunnels defines the maximum delay between spawn ticks at military tunnels. (default: 1920) (1920)
ai.npc_respawn_delay_min_military_tunnels npc_respawn_delay_min_military_tunnels defines the minimum delay between spawn ticks at military tunnels. (default: 480) (480)
ai.npc_sensory_system_tick_rate_multiplier The rate at which we tick the sensory system. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 (Default: 5) (5)
ai.npc_spawn_per_tick_max_military_tunnels npc_spawn_per_tick_max_military_tunnels defines how many can maximum spawn at once at military tunnels. (default: 1) (1)
ai.npc_spawn_per_tick_min_military_tunnels npc_spawn_per_tick_min_military_tunnels defineshow many will minimum spawn at once at military tunnels. (default: 1) (1)
ai.npc_speed_crouch_run npc_speed_crouch_run define the speed of an npc when in the crouched run state, and should be a number between 0 and 1. (Default: 0.25) (0.25)
ai.npc_speed_crouch_walk npc_speed_walk define the speed of an npc when in the crouched walk state, and should be a number between 0 and 1. (Default: 0.1) (0.1)
ai.npc_speed_run npc_speed_walk define the speed of an npc when in the run state, and should be a number between 0 and 1. (Default: 0.4) (0.4)
ai.npc_speed_sprint npc_speed_walk define the speed of an npc when in the sprint state, and should be a number between 0 and 1. (Default: 1.0) (1)
ai.npc_speed_walk npc_speed_walk define the speed of an npc when in the walk state, and should be a number between 0 and 1. (Default: 0.18) (0.18)
ai.npc_valid_aim_cone npc_valid_aim_cone defines how close their aim needs to be on target in order to fire. (default: 0.8) (0.8)
ai.npc_valid_mounted_aim_cone npc_valid_mounted_aim_cone defines how close their aim needs to be on target in order to fire while mounted. (default: 0.92) (0.92)
ai.sensetime (1)
ai.think (True)
ai.tickrate (5)
antihack.admincheat (True)
antihack.debuglevel (1)
antihack.enforcementlevel (1)
antihack.eye_clientframes (2)
antihack.eye_forgiveness (0.5)
antihack.eye_penalty (0)
antihack.eye_protection (2)
antihack.eye_serverframes (2)
antihack.flyhack_extrusion (2)
antihack.flyhack_forgiveness_horizontal (1.5)
antihack.flyhack_forgiveness_vertical (1.5)
antihack.flyhack_margin (0.05)
antihack.flyhack_maxsteps (15)
antihack.flyhack_penalty (100)
antihack.flyhack_protection (3)
antihack.flyhack_reject (False)
antihack.flyhack_stepsize (0.1)
antihack.maxdeltatime (1)
antihack.maxdesync (1)
antihack.maxviolation (100)
antihack.melee_clientframes (2)
antihack.melee_forgiveness (0.5)
antihack.melee_penalty (0)
antihack.melee_protection (3)
antihack.melee_serverframes (2)
antihack.modelstate (True)
antihack.noclip_backtracking (0.01)
antihack.noclip_margin (0.09)
antihack.noclip_maxsteps (15)
antihack.noclip_penalty (0)
antihack.noclip_protection (3)
antihack.noclip_reject (True)
antihack.noclip_stepsize (0.1)
antihack.objectplacement (True)
antihack.projectile_clientframes (2)
antihack.projectile_forgiveness (0.5)
antihack.projectile_penalty (0)
antihack.projectile_protection (5)
antihack.projectile_serverframes (2)
antihack.projectile_trajectory_horizontal (1)
antihack.projectile_trajectory_vertical (1)
antihack.relaxationpause (10)
antihack.relaxationrate (0.1)
antihack.reporting (True)
antihack.speedhack_forgiveness (2)
antihack.speedhack_penalty (0)
antihack.speedhack_protection (2)
antihack.speedhack_reject (True)
antihack.speedhack_slopespeed (10)
antihack.userlevel (2)
batching.collider_capacity (30000)
batching.collider_submeshes (1)
batching.collider_threading (True)
batching.collider_vertices (1000)
batching.colliders (True)
batching.verbose (0)
bradley.enabled (True)
bradley.respawndelayminutes (60)
bradley.respawndelayvariance (1)
chat.enabled (True)
chat.serverlog (True)
construct.frameminutes (30)
craft.instant (False)
debug.callbacks (False)
debug.checktriggers (False)
debug.disablecondition Do not damage any items (False)
debug.log (True)
decay.bracket_0_blockcount Between 0 and this value are considered bracket 0 and will cost bracket_0_costfraction per upkeep period to maintain (15)
decay.bracket_0_costfraction blocks within bracket 0 will cost this fraction per upkeep period to maintain (0.1)
decay.bracket_1_blockcount Between bracket_0_blockcount and this value are considered bracket 1 and will cost bracket_1_costfraction per upkeep period to maintain (50)
decay.bracket_1_costfraction blocks within bracket 1 will cost this fraction per upkeep period to maintain (0.15)
decay.bracket_2_blockcount Between bracket_1_blockcount and this value are considered bracket 2 and will cost bracket_2_costfraction per upkeep period to maintain (125)
decay.bracket_2_costfraction blocks within bracket 2 will cost this fraction per upkeep period to maintain (0.2)
decay.bracket_3_blockcount Between bracket_2_blockcount and this value (and beyond) are considered bracket 3 and will cost bracket_3_costfraction per upkeep period to maintain (200)
decay.bracket_3_costfraction blocks within bracket 3 will cost this fraction per upkeep period to maintain (0.333)
decay.debug (False)
decay.delay_metal How long should this building grade decay be delayed when not protected by upkeep, in hours (0)
decay.delay_override When set to a value above 0 everything will decay with this delay (0)
decay.delay_stone How long should this building grade decay be delayed when not protected by upkeep, in hours (0)
decay.delay_toptier How long should this building grade decay be delayed when not protected by upkeep, in hours (0)
decay.delay_twig How long should this building grade decay be delayed when not protected by upkeep, in hours (0)
decay.delay_wood How long should this building grade decay be delayed when not protected by upkeep, in hours (0)
decay.duration_metal How long should this building grade take to decay when not protected by upkeep, in hours (8)
decay.duration_override When set to a value above 0 everything will decay with this duration (0)
decay.duration_stone How long should this building grade take to decay when not protected by upkeep, in hours (5)
decay.duration_toptier How long should this building grade take to decay when not protected by upkeep, in hours (12)
decay.duration_twig How long should this building grade take to decay when not protected by upkeep, in hours (1)
decay.duration_wood How long should this building grade take to decay when not protected by upkeep, in hours (3)
decay.outside_test_range Maximum distance to test to see if a structure is outside, higher values are slower but accurate for huge buildings (50)
decay.scale (1)
decay.tick (600)
decay.upkeep Is upkeep enabled (True)
decay.upkeep_grief_protection How many minutes can the upkeep cost last after the cupboard was destroyed? default : 1440 (24 hours) (1440)
decay.upkeep_heal_scale Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which they decay (1)
decay.upkeep_inside_decay_scale Scale at which objects decay when they are inside, default of 0.1 (0.1)
decay.upkeep_period_minutes How many minutes does the upkeep cost last? default : 1440 (24 hours) (1440)
env.day (10)
env.month (5)
env.progresstime (True)
env.time (14.10626)
env.year (2024)
fps.limit (256)
global.developer (0)
global.maxthreads (8)
global.perf (0)
global.timewarning (False)
halloween.enabled (False)
halloween.murdererpopulation Population active on the server, per square km (0)
net.visdebug (False)
heli.bulletaccuracy (2)
heli.bulletdamagescale (1)
heli.guns (1)
heli.lifetimeminutes (15)
physics.bouncethreshold (2)
physics.droppedmode The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good)
physics.gravity Gravity multiplier (1)
physics.minsteps The slowest physics steps will operate (2)
physics.sendeffects Send effects to clients when physics objects collide (True)
physics.sleepthreshold (0.005)
physics.solveriterationcount The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3)
physics.steps The amount of physics steps per second (16)
pool.collider_batches (False)
pool.debug (False)
pool.mode (2)
sentry.hostileduration how long until something is considered hostile after it attacked (120)
sentry.targetall target everyone regardless of authorization (False)
server.arrowarmor (1)
server.arrowdamage (1)
server.authtimeout (60)
server.bleedingarmor (1)
server.bleedingdamage (1)
server.branch ()
server.bulletarmor (1)
server.bulletdamage (1)
server.combatlogdelay (10)
server.combatlogsize (30)
server.compression (False)
server.corpsedespawn (300)
server.corpses (True)
server.cycletime (500)
server.description (Hosted By HKSHOST)
server.dropitems (True)
server.encryption (2)
server.entityrate (16)
server.events (True)
server.globalchat (True)
server.headerimage (https://api.hkshost.ru/images/header_image_1024_512.jpg)
server.hostname (HOSTED BY HKSHOST)
server.identity (rust)
server.idlekick (30)
server.idlekickadmins (0)
server.idlekickmode (1)
server.ip ()
server.ipqueriespermin (30)
server.itemdespawn (300)
server.level (Barren)
server.levelurl ()
server.maxcommandspersecond (100)
server.maxpacketspersecond (1500)
server.maxplayers (100)
server.maxreceivetime (20)
server.maxrpcspersecond (200)
server.maxtickspersecond (300)
server.maxunack (4)
server.meleearmor (1)
server.meleedamage (1)
server.metabolismtick (1)
server.netcache (True)
server.netcachesize (0)
server.netlog (False)
server.official (False)
server.plantlightdetection (True)
server.planttick (60)
server.planttickscale (1)
server.playertimeout (60)
server.port (35003)
server.pve (False)
server.queriespersecond (2000)
server.queryport (0)
server.radiation (True)
server.respawnresetrange (50)
server.salt (1583668411)
server.savecachesize (30859)
server.saveinterval (60)
server.schematime (1800)
server.secure (True)
server.seed (1)
server.showholstereditems (True)
server.stability (True)
server.stats (False)
server.tickrate (10)
server.updatebatch (512)
server.updatebatchspawn (1024)
server.url (https://hkshost.ru)
server.worldsize (1000)
server.woundingenabled (True)
spawn.max_density (1)
spawn.max_rate (1)
spawn.min_density (0.5)
spawn.min_rate (0.5)
spawn.player_base (100)
spawn.player_scale (2)
spawn.respawn_groups (True)
spawn.respawn_individuals (True)
spawn.respawn_populations (True)
stability.accuracy (0.001)
stability.collapse (0.05)
stability.stabilityqueue (9)
stability.strikes (10)
stability.surroundingsqueue (3)
stability.verbose (0)
time.fixeddelta (0.0625)
time.maxdelta (0.5)
time.pausewhileloading (True)
time.timescale (1)
vehicle.boat_corpse_seconds (300)
vis.attack (False)
vis.damage (False)
vis.hitboxes (False)
vis.lineofsight (False)
vis.protection (False)
vis.sense (False)
vis.triggers (False)
vis.weakspots (False)
world.cache (True)
xmas.enabled (False)
xmas.giftsperplayer (2)
xmas.spawnattempts (5)
xmas.spawnrange (40)
rcon.ip ()
rcon.port (28016)
rcon.print If true, rcon commands etc will be printed in the console (False)
rcon.web If set to true, use websocket rcon. If set to false use legacy, source engine rcon. (True)
hackablelockedcrate.decayseconds How many seconds until the crate is destroyed without any hack attempts (7200)
hackablelockedcrate.requiredhackseconds How many seconds for the crate to unlock (900)
horse.population Population active on the server, per square km (2)
motorrowboat.outsidedecayminutes How long before a boat is killed while outside (180)
motorrowboat.population Population active on the server (4)
npcautoturret.sleeperhostiledelay How many seconds until a sleeping player is considered hostile (1200)
relationshipmanager.maxteamsize (8)
rhib.rhibpopulation Population active on the server (1)
aimanager.ai_dormant If ai_dormant is true, any npc outside the range of players will render itself dormant and take up less resources, but wildlife won't simulate as well. (True)
aimanager.ai_dormant_max_wakeup_per_tick ai_dormant_max_wakeup_per_tick defines the maximum number of dormant agents we will wake up in a single tick. (default: 30) (30)
aimanager.ai_to_player_distance_wakeup_range If an agent is beyond this distance to a player, it's flagged for becoming dormant. (160)
aimanager.nav_disable If set to true the navmesh won't generate.. which means Ai that uses the navmesh won't be able to move (False)
aimanager.nav_grid If set to true the ai manager will control a navmesh grid, only building navmesh patches in those areas where it's needed and for those agent types. If this is false, we bake a single huge navmesh for the entire island, and can only support a single agent type. (False)
aimanager.nav_grid_agents_expand_domain_enabled If nav_grid_agents_expand_domain_enabled is true, agents add new cells for baking as they walk around the world, as needed. (True)
aimanager.nav_grid_cell_height nav_grid_cell_height adjust how much vertical difference within a cell we can cope with when generating navmesh. (100)
aimanager.nav_grid_cell_width nav_grid_cell_width adjust how large each cell in the navmesh grid is. Larger cells take longer to bake, but we need fewer of them to cover the map. (80)
aimanager.nav_grid_kill_dormant_cells If nav_grid_kill_dormant_cells is true, when a navigation grid cell is out of range from active players for a certain time, we unload it to save memory (but comes with extra performance hit since we have to regenerate that navmesh then next time it's activated again). (False)
aimanager.nav_grid_links_enabled If nav_grid_links_enabled is true, agents can walk between navmesh grid cells, otherwise they can only walk on the navmesh grid cell they spawn (faster pathfinding). (True)
aimanager.nav_grid_max_bakes_per_frame nav_grid_max_bakes_per_frame adjust how many rebakes of navmesh grid cells we will start each frame. The higher the number, the heavier performance impact. (1)
aimanager.nav_grid_max_links_generated_per_frame nav_grid_max_links_generated_per_frame adjust how many navmesh links can generate within a frame. The higher the number, the heavier performance impact. (4)
aimanager.nav_grid_rebake_cells_enabled If nav_grid_rebake_cells_enabled is true, we rebake cells in player areas to adapt to construction and destruction. (True)
aimanager.nav_grid_rebake_cooldown nav_grid_rebake_cooldown defines how long a navmesh grid cell must wait between rebakes. Higher number means a cell will rebake less often. (30)
aimanager.nav_obstacles_carve_state nav_obstacles_carve_state defines which obstacles can carve the terrain. 0 - No carving, 1 - Only player construction carves, 2 - All obstacles carve. (2)
aimanager.nav_wait If true we'll wait for the navmesh to generate before completely starting the server. This might cause your server to hitch and lag as it generates in the background. (True)
aimanager.pathfindingiterationsperframe The maximum amount of nodes processed each frame in the asynchronous pathfinding process. Increasing this value will cause the paths to be processed faster, but can cause some hiccups in frame rate. Default value is 100, a good range for tuning is between 50 and 500. (100)
coverpointvolume.cover_point_sample_step_height cover_point_sample_step_height defines the height of the steps we do vertically for the cover point volume's cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). (default: 2.0) (2)
coverpointvolume.cover_point_sample_step_size cover_point_sample_step_size defines the size of the steps we do horizontally for the cover point volume's cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). (default: 6.0) (6)
stag.population Population active on the server, per square km (3)
wolf.population Population active on the server, per square km (2)
zombie.population Population active on the server, per square km (0)
Commands:
commands.echo( )
commands.find( )
global.ban( )
global.banid( )
global.banlist( ) List of banned users (sourceds compat)
global.banlistex( ) List of banned users - shows reasons and usernames
global.bans( ) List of banned users
global.buildinfo( ) Get information about this build
global.clientperf( )
global.entid( )
global.kick( )
global.kickall( )
global.listid( ) List of banned users, by ID (sourceds compat)
global.moderatorid( )
global.mutechat( )
global.mutevoice( )
global.ownerid( )
global.playerlist( ) Get a list of players
global.players( ) Print out currently connected clients etc
global.removemoderator( )
global.removeowner( )
global.say( ) Sends a message in chat
global.serverinfo( ) Get a list of information about the server
global.skipqueue( )
global.stats( ) Print out stats of currently connected clients
global.status( ) Print out currently connected clients
global.unban( )
global.unmutechat( )
global.unmutevoice( )
global.users( ) Show user info for players on server.
ai.aidebug_loadbalanceoverduereportserver( )
ai.aidebug_toggle( )
ai.ailoadbalancerupdateinterval( ) Set the update interval for the behaviour ai of animals and npcs. (Default: 0.25)
ai.aimanagerloadbalancerupdateinterval( ) Set the update interval for the agency of dormant and active animals and npcs. (Default: 2.0)
ai.animalsenseloadbalancerupdateinterval( ) Set the update interval for animal senses that updates the knowledge gathering of animals. (Default: 0.2)
ai.defaultloadbalancerupdateinterval( ) Set the update interval for the default load balancer, currently used for cover point generation. (Default: 2.5)
ai.npcsenseloadbalancerupdateinterval( ) Set the update interval for npc senses that updates the knowledge gathering of npcs. (Default: 0.2)
ai.selectnpclookatserver( )
batching.print_colliders( )
batching.refresh_colliders( )
bradley.quickrespawn( )
chat.say( )
chat.search( )
chat.tail( )
console.search( )
console.tail( )
craft.add( )
craft.cancel( )
craft.canceltask( )
data.export( )
debug.breakheld( ) Break the current held object
debug.breakitem( ) Break all the items in your inventory whose name match the passed string
debug.drink( )
debug.eat( )
debug.flushgroup( ) Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again
debug.hurt( )
debug.puzzleprefabrespawn( ) respawn all puzzles from their prefabs
debug.puzzlereset( ) reset all puzzles
debug.renderinfo( )
debug.stall( )
entity.debug_toggle( )
entity.deleteby( ) Destroy all entities created by this user
entity.find_entity( )
entity.find_group( )
entity.find_id( )
entity.find_parent( )
entity.find_radius( )
entity.find_self( )
entity.find_status( )
entity.nudge( )
entity.spawnlootfrom( )
entity.spawn( )
entity.spawnitem( )
env.addtime( )
gc.collect( )
gc.unload( )
global.breakitem( )
global.colliders( )
global.error( )
global.free( )
global.injure( )
global.kill( )
global.objects( )
global.queue( )
global.quit( )
global.report( )
global.respawn( )
global.respawn_sleepingbag( )
global.respawn_sleepingbag_remove( )
global.restart( )
global.setinfo( )
global.sleep( )
global.spectate( )
global.status_sv( )
global.subscriptions( )
global.sysinfo( )
global.sysuid( )
global.teleport( )
global.teleport2me( )
global.teleportany( )
global.teleportpos( )
global.textures( )
global.version( )
hierarchy.cd( )
hierarchy.del( )
hierarchy.ls( )
inventory.endloot( )
inventory.give( )
inventory.giveall( )
inventory.givearm( )
inventory.giveid( )
inventory.giveto( )
inventory.lighttoggle( )
inventory.resetbp( )
inventory.unlockall( )
manifest.printmanifest( )
manifest.printmanifestraw( )
heli.call( )
heli.calltome( )
heli.drop( )
heli.strafe( )
pool.clear_assets( )
pool.clear_memory( )
pool.clear_prefabs( )
pool.print_assets( )
pool.print_memory( )
pool.print_prefabs( )
profile.start( )
profile.stop( )
server.backup( ) Backup server folder
server.cheatreport( )
server.combatlog( ) Get the player combat log
server.fps( )
server.printeyes( ) Print the current player eyes.
server.printpos( ) Print the current player position.
server.printrot( ) Print the current player rotation.
server.readcfg( )
server.save( ) Force save the current game
server.sendnetworkupdate( ) Send network update for all players
server.setshowholstereditems( ) Show holstered items on player bodies
server.snapshot( ) This sends a snapshot of all the entities in the client's pvs. This is mostly redundant, but we request this when the client starts recording a demo.. so they get all the information.
server.start( ) Starts a server
server.stop( ) Stops a server
server.writecfg( ) Writes config files
spawn.fill_groups( )
spawn.fill_individuals( )
spawn.fill_populations( )
spawn.report( )
spawn.scalars( )
stability.refresh_stability( )
supply.call( )
supply.drop( )
vehicle.swapseats( )
weather.clouds( )
weather.fog( )
weather.rain( )
weather.wind( )
workshop.print_approved_skins( )
xmas.refill( )
cui.endtest( )
cui.test( )
global.dump( )
note.update( )
relationshipmanager.acceptinvite( )
relationshipmanager.addtoteam( )
relationshipmanager.fakeinvite( )
relationshipmanager.kickmember( )
relationshipmanager.leaveteam( )
relationshipmanager.promote( )
relationshipmanager.rejectinvite( )
relationshipmanager.sendinvite( )
relationshipmanager.sleeptoggle( )
relationshipmanager.trycreateteam( )
oxide.plugins( )
o.plugins( )
oxide.load( )
o.load( )
plugin.load( )
oxide.reload( )
o.reload( )
plugin.reload( )
oxide.unload( )
o.unload( )
plugin.unload( )
oxide.grant( )
o.grant( )
perm.grant( )
oxide.group( )
o.group( )
perm.group( )
oxide.revoke( )
o.revoke( )
perm.revoke( )
oxide.show( )
o.show( )
perm.show( )
oxide.usergroup( )
o.usergroup( )
perm.usergroup( )
oxide.lang( )
o.lang( )
oxide.save( )
o.save( )
oxide.version( )
o.version( )
Айди предметов
itemid: 588596902, shortname: "ammo.handmade.shell", displayName: {"token":"\"ammo.handmade.shell","english":" "}
itemid: -2097376851, shortname: "ammo.nailgun.nails", displayName: {"token":"\"ammo.nailgun.nails","english":" "}
itemid: 51984655, shortname: "ammo.pistol.fire", displayName: {"token":"\"ammo.pistol.fire","english":" "}
itemid: -1691396643, shortname: "ammo.pistol.hv", displayName: {"token":"\"ammo.pistol.hv","english":" "}
itemid: 785728077, shortname: "ammo.pistol", displayName: {"token":"\"ammo.pistol","english":" "}
itemid: -1321651331, shortname: "ammo.rifle.explosive", displayName: {"token":"\"ammo.rifle.explosive","english":" "}
itemid: 1712070256, shortname: "ammo.rifle.hv", displayName: {"token":"\"ammo.rifle.hv","english":" "}
itemid: 605467368, shortname: "ammo.rifle.incendiary", displayName: {"token":"\"ammo.rifle.incendiary","english":" "}
itemid: -1211166256, shortname: "ammo.rifle", displayName: {"token":"\"ammo.rifle","english":" "}
itemid: -742865266, shortname: "ammo.rocket.basic", displayName: {"token":"\"ammo.rocket.basic","english":" "}
itemid: 1638322904, shortname: "ammo.rocket.fire", displayName: {"token":"\"ammo.rocket.fire","english":" "}
itemid: -1841918730, shortname: "ammo.rocket.hv", displayName: {"token":"\"ammo.rocket.hv","english":" "}
itemid: -17123659, shortname: "ammo.rocket.smoke", displayName: {"token":"\"ammo.rocket.smoke","english":" "}
itemid: -1036635990, shortname: "ammo.shotgun.fire", displayName: {"token":"\"ammo.shotgun.fire","english":" "}
itemid: -727717969, shortname: "ammo.shotgun.slug", displayName: {"token":"\"ammo.shotgun.slug","english":" "}
itemid: -1685290200, shortname: "ammo.shotgun", displayName: {"token":"\"ammo.shotgun","english":" "}
itemid: -1432674913, shortname: "antiradpills", displayName: {"token":"\"antiradpills","english":" "}
itemid: 352130972, shortname: "apple.spoiled", displayName: {"token":"\"apple.spoiled","english":" "}
itemid: 1548091822, shortname: "apple", displayName: {"token":"\"apple","english":" "}
itemid: 215754713, shortname: "arrow.bone", displayName: {"token":"\"bone arrow","english":" "}
itemid: 14241751, shortname: "arrow.fire", displayName: {"token":"\"arrow.fire","english":" "}
itemid: -1023065463, shortname: "arrow.hv", displayName: {"token":"\"arrow.hv","english":" "}
itemid: -1234735557, shortname: "arrow.wooden", displayName: {"token":"\"arrow.wooden","english":" "}
itemid: 794356786, shortname: "attire.hide.boots", displayName: {"token":"\"attire.hide.boots","english":" "}
itemid: 3222790, shortname: "attire.hide.helterneck", displayName: {"token":"\"attire.hide.halterneck","english":" "}
itemid: 1722154847, shortname: "attire.hide.pants", displayName: {"token":"\"attire.hide.pants","english":" "}
itemid: 980333378, shortname: "attire.hide.poncho", displayName: {"token":"\"attire.hide.poncho","english":" "}
itemid: -1773144852, shortname: "attire.hide.skirt", displayName: {"token":"\"attire.hide.skirt","english":" "}
itemid: 196700171, shortname: "attire.hide.vest", displayName: {"token":"\"attire.hide.vest","english":" "}
itemid: -324675402, shortname: "attire.reindeer.headband", displayName: {"token":"\"attire.reindeer.headband","english":" "}
itemid: -2139580305, shortname: "autoturret", displayName: {"token":"\"autoturret","english":" "}
itemid: -262590403, shortname: "axe.salvaged", displayName: {"token":"\"axe.salvaged","english":" "}
itemid: -2072273936, shortname: "bandage", displayName: {"token":"\"bandage","english":" "}
itemid: -1950721390, shortname: "barricade.concrete", displayName: {"token":"\"barricade.concrete","english":" "}
itemid: 1655650836, shortname: "barricade.metal", displayName: {"token":"\"barricade.metal","english":" "}
itemid: -559599960, shortname: "barricade.sandbags", displayName: {"token":"\"barricade.sandbags","english":" "}
itemid: 15388698, shortname: "barricade.stone", displayName: {"token":"\"barricade.stone","english":" "}
itemid: 866889860, shortname: "barricade.wood", displayName: {"token":"\"barricade.wood","english":" "}
itemid: 1382263453, shortname: "barricade.woodwire", displayName: {"token":"\"barricade.woodwire","english":" "}
itemid: 609049394, shortname: "battery.small", displayName: {"token":"\"battery.small","english":" "}
itemid: 1099314009, shortname: "bbq", displayName: {"token":"\"bbq","english":" "}
itemid: -989755543, shortname: "bearmeat.burned", displayName: {"token":"\"bearmeat.burned","english":" "}
itemid: 1873897110, shortname: "bearmeat.cooked", displayName: {"token":"\"bearmeat.cooked","english":" "}
itemid: -1520560807, shortname: "bearmeat", displayName: {"token":"\"bearmeat","english":" "}
itemid: -1273339005, shortname: "bed", displayName: {"token":"\"bed","english":" "}
itemid: 1931713481, shortname: "black.raspberries", displayName: {"token":"\"black.raspberries","english":" "}
itemid: 1553078977, shortname: "bleach", displayName: {"token":"\"bleach.name","english":" "}
itemid: 1776460938, shortname: "blood", displayName: {"token":"\"blood","english":" "}
itemid: -586342290, shortname: "blueberries", displayName: {"token":"\"blueberries","english":" "}
itemid: -996920608, shortname: "blueprintbase", displayName: {"token":"\"blueprintbase.name","english":" "}
itemid: 1746956556, shortname: "bone.armor.suit", displayName: {"token":"\"bone.armor.suit","english":" "}
itemid: 1711033574, shortname: "bone.club", displayName: {"token":"\"bone.club","english":" "}
itemid: 1719978075, shortname: "bone.fragments", displayName: {"token":"\"bone.fragments","english":" "}
itemid: -1000573653, shortname: "boots.frog", displayName: {"token":"\"boots.frog","english":" "}
itemid: 613961768, shortname: "botabag", displayName: {"token":"\"botabag","english":" "}
itemid: 884424049, shortname: "bow.compound", displayName: {"token":"\"bow.compound","english":" "}
itemid: 1443579727, shortname: "bow.hunting", displayName: {"token":"\"bow.hunting","english":" "}
itemid: 803222026, shortname: "box.repair.bench", displayName: {"token":"\"box.repair.bench","english":" "}
itemid: 833533164, shortname: "box.wooden.large", displayName: {"token":"\"box.wooden.large","english":" "}
itemid: -180129657, shortname: "box.wooden", displayName: {"token":"\"box.wooden","english":" "}
itemid: 850280505, shortname: "bucket.helmet", displayName: {"token":"\"bucket.helmet","english":" "}
itemid: 1424075905, shortname: "bucket.water", displayName: {"token":"\"bucket.water","english":" "}
itemid: 1525520776, shortname: "building.planner", displayName: {"token":"\"building.planner","english":" "}
itemid: 1366282552, shortname: "burlap.gloves", displayName: {"token":"\"burlap.gloves","english":" "}
itemid: 1877339384, shortname: "burlap.headwrap", displayName: {"token":"\"burlap.headwrap","english":" "}
itemid: 602741290, shortname: "burlap.shirt", displayName: {"token":"\"burlap.shirt","english":" "}
itemid: -761829530, shortname: "burlap.shoes", displayName: {"token":"\"burlap.shoes","english":" "}
itemid: 1992974553, shortname: "burlap.trousers", displayName: {"token":"\"burlap.trousers","english":" "}
itemid: 1783512007, shortname: "cactusflesh", displayName: {"token":"\"cactusflesh.name","english":" "}
itemid: 1946219319, shortname: "campfire", displayName: {"token":"\"campfire","english":" "}
itemid: 1655979682, shortname: "can.beans.empty", displayName: {"token":"\"can.beans.empty","english":" "}
itemid: -700591459, shortname: "can.beans", displayName: {"token":"\"can.beans","english":" "}
itemid: -1557377697, shortname: "can.tuna.empty", displayName: {"token":"\"can.tuna.empty","english":" "}
itemid: -1941646328, shortname: "can.tuna", displayName: {"token":"\"can.tuna","english":" "}
itemid: 1121925526, shortname: "candycane", displayName: {"token":"\"candycane","english":" "}
itemid: 1789825282, shortname: "candycaneclub", displayName: {"token":"\"candycaneclub","english":" "}
itemid: 634478325, shortname: "cctv.camera", displayName: {"token":"\"cctv.camera","english":" "}
itemid: 1142993169, shortname: "ceilinglight", displayName: {"token":"\"ceilinglight","english":" "}
itemid: 1104520648, shortname: "chainsaw", displayName: {"token":"\"chainsaw.name","english":" "}
itemid: 1534542921, shortname: "chair", displayName: {"token":"\"chair","english":" "}
itemid: -1938052175, shortname: "charcoal", displayName: {"token":"\"charcoal","english":" "}
itemid: 1973684065, shortname: "chicken.burned", displayName: {"token":"\"chicken.burned","english":" "}
itemid: -1848736516, shortname: "chicken.cooked", displayName: {"token":"\"chicken.cooked","english":" "}
itemid: -1440987069, shortname: "chicken.raw", displayName: {"token":"\"chicken.raw","english":" "}
itemid: -751151717, shortname: "chicken.spoiled", displayName: {"token":"\"chicken.spoiled","english":" "}
itemid: 363467698, shortname: "chocholate", displayName: {"token":"\"chocholate","english":" "}
itemid: -778875547, shortname: "clone.corn", displayName: {"token":"\"clone.corn","english":" "}
itemid: -886280491, shortname: "clone.hemp", displayName: {"token":"\"clone.hemp","english":" "}
itemid: 1898094925, shortname: "clone.pumpkin", displayName: {"token":"\"clone.pumpkin","english":" "}
itemid: -858312878, shortname: "cloth", displayName: {"token":"\"cloth","english":" "}
itemid: 204391461, shortname: "coal", displayName: {"token":"\"coal_name","english":" "}
itemid: -803263829, shortname: "coffeecan.helmet", displayName: {"token":"\"coffeecan.helmet","english":" "}
itemid: 1367190888, shortname: "corn", displayName: {"token":"\"corn","english":" "}
itemid: 1965232394, shortname: "crossbow", displayName: {"token":"\"crossbow","english":" "}
itemid: -321733511, shortname: "crude.oil", displayName: {"token":"\"crude.oil","english":" "}
itemid: -97956382, shortname: "cupboard.tool", displayName: {"token":"\"cupboard.tool","english":" "}
itemid: -1903165497, shortname: "deer.skull.mask", displayName: {"token":"\"deer.skull.mask","english":" "}
itemid: -78533081, shortname: "deermeat.burned", displayName: {"token":"\"deermeat.burned","english":" "}
itemid: -1509851560, shortname: "deermeat.cooked", displayName: {"token":"\"deermeat.cooked","english":" "}
itemid: 1422530437, shortname: "deermeat.raw", displayName: {"token":"\"deermeat.raw","english":" "}
itemid: 296519935, shortname: "diving.fins", displayName: {"token":"\"diving.fins.name","english":" "}
itemid: -113413047, shortname: "diving.mask", displayName: {"token":"\"diving.mask.name","english":" "}
itemid: -2022172587, shortname: "diving.tank", displayName: {"token":"\"diving.tank.name","english":" "}
itemid: -1101924344, shortname: "diving.wetsuit", displayName: {"token":"\"diving.wetsuit.name","english":" "}
itemid: 1409529282, shortname: "door.closer", displayName: {"token":"\"door.closer","english":" "}
itemid: 1390353317, shortname: "door.double.hinged.metal", displayName: {"token":"\"door.double.hinged.metal","english":" "}
itemid: 1221063409, shortname: "door.double.hinged.toptier", displayName: {"token":"\"door.double.hinged.toptier","english":" "}
itemid: -1336109173, shortname: "door.double.hinged.wood", displayName: {"token":"\"door.double.hinged.wood","english":" "}
itemid: -2067472972, shortname: "door.hinged.metal", displayName: {"token":"\"door.hinged.metal","english":" "}
itemid: 1353298668, shortname: "door.hinged.toptier", displayName: {"token":"\"door.hinged.toptier","english":" "}
itemid: 1729120840, shortname: "door.hinged.wood", displayName: {"token":"\"door.hinged.wood","english":" "}
itemid: -1112793865, shortname: "door.key", displayName: {"token":"\"door.key","english":" "}
itemid: -1519126340, shortname: "dropbox", displayName: {"token":"\"dropbox","english":" "}
itemid: 1401987718, shortname: "ducttape", displayName: {"token":"\"ducttape.name","english":" "}
itemid: -1878475007, shortname: "explosive.satchel", displayName: {"token":"\"explosive.satchel","english":" "}
itemid: 1248356124, shortname: "explosive.timed", displayName: {"token":"\"explosive.timed","english":" "}
itemid: -592016202, shortname: "explosives", displayName: {"token":"\"explosives","english":" "}
itemid: 798638114, shortname: "facialhair.style01", displayName: {"token":"\"facialhair.style01","english":" "}
itemid: -1018587433, shortname: "fat.animal", displayName: {"token":"\"fat.animal","english":" "}
itemid: 274502203, shortname: "femalearmpithair.style01", displayName: {"token":"\"femalearmpithair.style01","english":" "}
itemid: -1065444793, shortname: "femaleeyebrow.style01", displayName: {"token":"\"femaleeyebrow.style01","english":" "}
itemid: 16333305, shortname: "femalepubichair.style01", displayName: {"token":"\"femalepubichair.style01","english":" "}
itemid: 649305914, shortname: "female_hairstyle_01", displayName: {"token":"\"femalehair.style01","english":" "}
itemid: 649305917, shortname: "female_hairstyle_02", displayName: {"token":"\"femalehair.style02","english":" "}
itemid: 649305916, shortname: "female_hairstyle_03", displayName: {"token":"\"femalehair.style03","english":" "}
itemid: 649305918, shortname: "female_hairstyle_05", displayName: {"token":"\"femalehair.style05","english":" "}
itemid: -1535621066, shortname: "fireplace.stone", displayName: {"token":"\"fireplace.stone","english":" "}
itemid: 1668129151, shortname: "fish.cooked", displayName: {"token":"\"fish.cooked","english":" "}
itemid: -542577259, shortname: "fish.minnows", displayName: {"token":"\"minnows","english":" "}
itemid: 989925924, shortname: "fish.raw", displayName: {"token":"\"fish.raw","english":" "}
itemid: -1878764039, shortname: "fish.troutsmall", displayName: {"token":"\"troutsmall","english":" "}
itemid: 1569882109, shortname: "fishingrod.handmade", displayName: {"token":"\"fishingrod.handmade.name","english":" "}
itemid: 559147458, shortname: "fishtrap.small", displayName: {"token":"\"fishtrap.small","english":" "}
itemid: -1215753368, shortname: "flamethrower", displayName: {"token":"\"flamethrower","english":" "}
itemid: 528668503, shortname: "flameturret", displayName: {"token":"\"flameturret","english":" "}
itemid: 304481038, shortname: "flare", displayName: {"token":"\"flare","english":" "}
itemid: -196667575, shortname: "flashlight.held", displayName: {"token":"\"flashlight.held.name","english":" "}
itemid: 936496778, shortname: "floor.grill", displayName: {"token":"\"floor.grill","english":" "}
itemid: 1948067030, shortname: "floor.ladder.hatch", displayName: {"token":"\"floor.ladder.hatch","english":" "}
itemid: 1413014235, shortname: "fridge", displayName: {"token":"\"fridge","english":" "}
itemid: 310596457, shortname: "froggy.boots", displayName: {"token":"\"froggy.boots","english":" "}
itemid: -2124352573, shortname: "fun.guitar", displayName: {"token":"\"fun.guitar","english":" "}
itemid: -1992717673, shortname: "furnace.large", displayName: {"token":"\"furnace.large","english":" "}
itemid: -1999722522, shortname: "furnace", displayName: {"token":"\"furnace","english":" "}
itemid: -629028935, shortname: "fuse", displayName: {"token":"\"fuse.name","english":" "}
itemid: -691113464, shortname: "gates.external.high.stone", displayName: {"token":"\"gates.external.high.stone","english":" "}
itemid: -335089230, shortname: "gates.external.high.wood", displayName: {"token":"\"gates.external.high.wood","english":" "}
itemid: 479143914, shortname: "gears", displayName: {"token":"\"gears.name","english":" "}
itemid: 999690781, shortname: "geiger.counter", displayName: {"token":"\"geiger.counter.name","english":" "}
itemid: -1819763926, shortname: "generator.wind.scrap", displayName: {"token":"\"generator.wind.scrap","english":" "}
itemid: -690276911, shortname: "gloweyes", displayName: {"token":"\"gloweyes","english":" "}
itemid: -1899491405, shortname: "glue", displayName: {"token":"\"glue.name","english":" "}
itemid: -746030907, shortname: "granolabar", displayName: {"token":"\"granolabar","english":" "}
itemid: 1840822026, shortname: "grenade.beancan", displayName: {"token":"\"grenade.beancan","english":" "}
itemid: 143803535, shortname: "grenade.f1", displayName: {"token":"\"grenade.f1","english":" "}
itemid: -265876753, shortname: "gunpowder", displayName: {"token":"\"gunpowder","english":" "}
itemid: 352499047, shortname: "guntrap", displayName: {"token":"\"guntrap.name","english":" "}
itemid: -1506397857, shortname: "hammer.salvaged", displayName: {"token":"\"hammer.salvaged","english":" "}
itemid: 200773292, shortname: "hammer", displayName: {"token":"\"hammer","english":" "}
itemid: 1675639563, shortname: "hat.beenie", displayName: {"token":"\"hat.beenie","english":" "}
itemid: -23994173, shortname: "hat.boonie", displayName: {"token":"\"hat.boonie","english":" "}
itemid: 1714496074, shortname: "hat.candle", displayName: {"token":"\"hat.candle","english":" "}
itemid: -1022661119, shortname: "hat.cap", displayName: {"token":"\"hat.cap","english":" "}
itemid: -1539025626, shortname: "hat.miner", displayName: {"token":"\"hat.miner","english":" "}
itemid: -1478212975, shortname: "hat.wolf", displayName: {"token":"\"hat.wolf","english":" "}
itemid: -1252059217, shortname: "hatchet", displayName: {"token":"\"hatchet","english":" "}
itemid: -1078788046, shortname: "hazmat.boots", displayName: {"token":"\"hazmat.boots","english":" "}
itemid: 1057685737, shortname: "hazmat.gloves", displayName: {"token":"\"hazmat.gloves","english":" "}
itemid: 1079752220, shortname: "hazmat.helmet", displayName: {"token":"\"hazmat.helmet","english":" "}
itemid: 1133046397, shortname: "hazmat.jacket", displayName: {"token":"\"hazmat.jacket","english":" "}
itemid: -1066276787, shortname: "hazmat.pants", displayName: {"token":"\"hazmat.pants","english":" "}
itemid: 1266491000, shortname: "hazmatsuit", displayName: {"token":"\"hazmatsuit","english":" "}
itemid: -253079493, shortname: "hazmatsuit_scientist", displayName: {"token":"\"hazmatsuit.scientist.name","english":" "}
itemid: -1958316066, shortname: "hazmatsuit_scientist_peacekeeper", displayName: {"token":"\"hazmatsuit.scientist.peacekeeper.name","english":" "}
itemid: 1181207482, shortname: "heavy.plate.helmet", displayName: {"token":"\"heavy.plate.helmet","english":" "}
itemid: -1102429027, shortname: "heavy.plate.jacket", displayName: {"token":"\"heavy.plate.jacket","english":" "}
itemid: -1778159885, shortname: "heavy.plate.pants", displayName: {"token":"\"heavy.plate.pants","english":" "}
itemid: 1751045826, shortname: "hoodie", displayName: {"token":"\"hoodie","english":" "}
itemid: 1917703890, shortname: "horsemeat.burned", displayName: {"token":"\"horsemeat.burned","english":" "}
itemid: -1162759543, shortname: "horsemeat.cooked", displayName: {"token":"\"horsemeat.cooked","english":" "}
itemid: -1130350864, shortname: "horsemeat.raw", displayName: {"token":"\"horsemeat.raw","english":" "}
itemid: -1982036270, shortname: "hq.metal.ore", displayName: {"token":"\"hq.metal.ore","english":" "}
itemid: -682687162, shortname: "humanmeat.burned", displayName: {"token":"\"humanmeat.burned","english":" "}
itemid: 1536610005, shortname: "humanmeat.cooked", displayName: {"token":"\"humanmeat.cooked","english":" "}
itemid: -1709878924, shortname: "humanmeat.raw", displayName: {"token":"\"humanmeat.raw","english":" "}
itemid: 1272768630, shortname: "humanmeat.spoiled", displayName: {"token":"\"humanmeat.spoiled","english":" "}
itemid: -1780802565, shortname: "icepick.salvaged", displayName: {"token":"\"icepick.salvaged","english":" "}
itemid: -48090175, shortname: "jacket.snow", displayName: {"token":"\"jacket.snow","english":" "}
itemid: -1163532624, shortname: "jacket", displayName: {"token":"\"jacket","english":" "}
itemid: 1488979457, shortname: "jackhammer", displayName: {"token":"\"jackhammer.name","english":" "}
itemid: 1242482355, shortname: "jackolantern.angry", displayName: {"token":"\"jackolantern.angry","english":" "}
itemid: -1824943010, shortname: "jackolantern.happy", displayName: {"token":"\"jackolantern.happy","english":" "}
itemid: 286193827, shortname: "jar.pickle", displayName: {"token":"\"jar.pickle","english":" "}
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itemid: -1379835144, shortname: "xmas.window.garland", displayName: {"token":"\"xmas.window.garland","english":" "}
itemid: 2009734114, shortname: "xmasdoorwreath", displayName: {"token":"\"xmasdoorwreath","english":" "}
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